I'm 3D artist/ Game artist with more than 3 years of experience. I'm specializing in props & assets modelling, environment and PBR texturing. I'm passionate about creating art for games and my main skills are definitely based on my eye for details, composition and shapes. I get deeply inspired by other arts of my interest such as fine arts, films and photography. A summary of my artistic background: - 3D modeling skills (Low/high poly). Produced high quality environmental and hard surface models, UV maps and textures. - Advanced skills and experience in the 3D industry. - Creation of original 3D models and textures based on conceptual designs within technical specs. - Adaptation to new tools, workflows, and styles. - Integrated assets into proprietary game engines and real time. - Maintained a constant workflow throughout the project time. - Self-motivation, good communications skills, and a great team-player attitude. I am also a team worker, really enthusiastic and passionate to produce game-ready assets with full attention to detail and quality.