Jay P.
I am a self-taught creative with up-to 10 years of industry experience. I was an early adopter of using Game Engines for real-time visualization purposes, starting with CryEngine and then switching to Unreal Engine. Having worked in a wide range of fields ranging from Architectural Visualization, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film, I'm always trying to push the envelope when it comes to exploring the use of technology in the creative industries.
Jay P.
I am a self-taught creative with up-to 10 years of industry experience. I was an early adopter of using Game Engines for real-time visualization purposes, starting with CryEngine and then switching to Unreal Engine. Having worked in a wide range of fields ranging from Architectural Visualization, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film, I'm always trying to push the envelope when it comes to exploring the use of technology in the creative industries.
Skills

Marvelous Designer
VRay
ArchiCAD
Quixel Megascans
SketchUp
Lightroom
Substance 3D Designer
Cinema 4D
Unreal Engine
Photoshop
Corona Renderer
Substance 3D Painter
Quixel Mixer
3ds Max