Jay P.
I am a self-taught creative with up-to 10 years of industry experience. I was an early adopter of using Game Engines for real-time visualization purposes, starting with CryEngine and then switching to Unreal Engine. Having worked in a wide range of fields ranging from Architectural Visualization, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film, I'm always trying to push the envelope when it comes to exploring the use of technology in the creative industries.
Jay P.
I am a self-taught creative with up-to 10 years of industry experience. I was an early adopter of using Game Engines for real-time visualization purposes, starting with CryEngine and then switching to Unreal Engine. Having worked in a wide range of fields ranging from Architectural Visualization, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film, I'm always trying to push the envelope when it comes to exploring the use of technology in the creative industries.
Skills

3ds Max
ArchiCAD
Cinema 4D
Corona Renderer
Lightroom
Marvelous Designer
Photoshop
Quixel Megascans
Quixel Mixer
SketchUp
Substance 3D Designer
Substance 3D Painter
Unreal Engine
VRay