Robin M.
Robin is a Game Artist who has been working in the industry for over 4 years now in co-development and outsourcing studios. (The Multiplayer Group), completed BA Game Art. They are a generalist who can do a variety of things, from concept art, 3D modelling, VFX, shaders and optimisations. They're more experienced with stylised work, however they can do realism if necessary. They will always approach any clients with professionalism, ensuring quick updates and a streamlined process. The games they have worked on are yet to be released as development started in 2024.
Robin M.
Robin is a Game Artist who has been working in the industry for over 4 years now in co-development and outsourcing studios. (The Multiplayer Group), completed BA Game Art. They are a generalist who can do a variety of things, from concept art, 3D modelling, VFX, shaders and optimisations. They're more experienced with stylised work, however they can do realism if necessary. They will always approach any clients with professionalism, ensuring quick updates and a streamlined process. The games they have worked on are yet to be released as development started in 2024.
Skills
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3D Modeling
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VFX
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Rigging
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AA
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AAA
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Decimation
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Hard Surface Modeling
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Skinning
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Foliage
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Concept Art
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Texturing
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Digital Painting
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Retopology
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PBR Texturing
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Art Direction
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Optimisation
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Full Art Process
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Level of Detail
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3D Scan Clean Up
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Rendering
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Digital Content Production
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Photo-manipulation
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Lighting
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Particle Effects
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Texture Baking
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Organic Modeling
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Sculpting
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Pixel Art

Unreal Engine
Substance 3D Painter
Krita
Blender
Substance 3D Designer