Aidos A.
Material and Texture Artist with 6+ years of professional experience in game development. Specialized in creating photorealistic PBR textures, procedural materials, and game-ready assets using Substance Designer, Substance Painter, Photoshop, and ZBrush. Experienced with material and shader workflows in Unreal Engine 5 and proprietary engines, as well as 3D modeling, photogrammetry, baking, and asset optimization. Experienced in team leadership, including task allocation, quality reviews, mentoring, and maintaining consistent visual standards throughout production.
Aidos A.
Material and Texture Artist with 6+ years of professional experience in game development. Specialized in creating photorealistic PBR textures, procedural materials, and game-ready assets using Substance Designer, Substance Painter, Photoshop, and ZBrush. Experienced with material and shader workflows in Unreal Engine 5 and proprietary engines, as well as 3D modeling, photogrammetry, baking, and asset optimization. Experienced in team leadership, including task allocation, quality reviews, mentoring, and maintaining consistent visual standards throughout production.
Skills
