Arpit B.
Vehicle and product 3D artist. Four years at EA/Codemasters on the F1 games — F1 22, F1 23, F1 24 and EA Sports WRC — building cars, liveries, helmets and race kit to spec inside a AAA production pipeline with hard ship dates. I work where accuracy is the point: liveries and branded graphics conforming to complex curved surfaces, production-accurate colour, reflective and metallic materials, hero product shots. Maya, 3ds Max, Substance Painter, Arnold, Photoshop. Autodesk Maya Certified Professional. Available for studio overflow — livery on 3D bodies, sponsor-concept renders, vehicle and product visualization, and game-ready hard-surface assets and props. Fast, clean, and used to working inside someone else's pipeline to someone else's deadline.
Arpit B.
Vehicle and product 3D artist. Four years at EA/Codemasters on the F1 games — F1 22, F1 23, F1 24 and EA Sports WRC — building cars, liveries, helmets and race kit to spec inside a AAA production pipeline with hard ship dates. I work where accuracy is the point: liveries and branded graphics conforming to complex curved surfaces, production-accurate colour, reflective and metallic materials, hero product shots. Maya, 3ds Max, Substance Painter, Arnold, Photoshop. Autodesk Maya Certified Professional. Available for studio overflow — livery on 3D bodies, sponsor-concept renders, vehicle and product visualization, and game-ready hard-surface assets and props. Fast, clean, and used to working inside someone else's pipeline to someone else's deadline.
Skills
