Adolfo P.
Senior 3D Character Artist with 16+ years of experience in the video game industry, including AAA production at Ubisoft Montreal and Reflector Entertainment. I specialize in high-quality character modeling, digital sculpting, anatomy, hard-surface modeling, PBR texturing, and real-time asset creation. My experience covers the full production pipeline, from high-poly sculpting and topology to texturing, optimization, and in-engine integration. I work with ZBrush, Maya, Substance Painter, Marvelous Designer, Unreal Engine, and Marmoset Toolbag, with a strong focus on quality, reliability, and production-ready results.
Adolfo P.
Senior 3D Character Artist with 16+ years of experience in the video game industry, including AAA production at Ubisoft Montreal and Reflector Entertainment. I specialize in high-quality character modeling, digital sculpting, anatomy, hard-surface modeling, PBR texturing, and real-time asset creation. My experience covers the full production pipeline, from high-poly sculpting and topology to texturing, optimization, and in-engine integration. I work with ZBrush, Maya, Substance Painter, Marvelous Designer, Unreal Engine, and Marmoset Toolbag, with a strong focus on quality, reliability, and production-ready results.
Skills
