Fábio M.
I’m a 3D Character Artist with 3+ years of professional experience, specializing in character and creature modeling for games, collectibles, and 3D printing. My work covers the full character creation process, from sculpting and high-poly modeling to retopology, UVs, texturing, and preparing optimized, production-ready assets. I also have experience creating detailed models specifically designed for 3D printing, including miniatures, statues, and collectible pieces. I have a strong understanding of anatomy, sculpting, and character design, with a focus on clean topology, strong forms, appealing silhouettes, and attention to detail. My main tools include ZBrush, Blender, Substance 3D Painter, Photoshop, Unreal Engine, and Unity. I’m comfortable working from concepts, references, or existing designs and collaborating with clients and art teams to achieve the desired result while maintaining a reliable and professional workflow.
Fábio M.
I’m a 3D Character Artist with 3+ years of professional experience, specializing in character and creature modeling for games, collectibles, and 3D printing. My work covers the full character creation process, from sculpting and high-poly modeling to retopology, UVs, texturing, and preparing optimized, production-ready assets. I also have experience creating detailed models specifically designed for 3D printing, including miniatures, statues, and collectible pieces. I have a strong understanding of anatomy, sculpting, and character design, with a focus on clean topology, strong forms, appealing silhouettes, and attention to detail. My main tools include ZBrush, Blender, Substance 3D Painter, Photoshop, Unreal Engine, and Unity. I’m comfortable working from concepts, references, or existing designs and collaborating with clients and art teams to achieve the desired result while maintaining a reliable and professional workflow.
Skills
