Clay M.
3D Artist focused on Character Art for games, with professional experience in Art QA, asset validation, and real-time production pipelines. Experience with production standards for topology, UVs, baking, texel density, optimization, and asset quality evaluation in AA/AAA environments. Core Skills: • Character Art & Digital Sculpting • Realistic and Stylized Texturing • Game-Ready Asset Creation • Topology, UV Mapping & Baking • High-to-Low | Low-to-High Poly Workflows • Asset Optimization & Quality Validation • Anatomy for Character Production Additional Skills: • Strong understanding of real-time art pipelines and production workflows • Graphic Design & Visual Communication • Composition, color, and presentation Software: • ZBrush, Blender, Maya • Substance 3D Painter • Marvelous Designer • FiberShop • Photoshop, Illustrator, After Effects Experience: • 3D Art QA - Kokku • Freelance Generalist Artist for real-time projects since 2023 Education: • B.Tech Degree in Digital Games - Meliès College
Clay M.
3D Artist focused on Character Art for games, with professional experience in Art QA, asset validation, and real-time production pipelines. Experience with production standards for topology, UVs, baking, texel density, optimization, and asset quality evaluation in AA/AAA environments. Core Skills: • Character Art & Digital Sculpting • Realistic and Stylized Texturing • Game-Ready Asset Creation • Topology, UV Mapping & Baking • High-to-Low | Low-to-High Poly Workflows • Asset Optimization & Quality Validation • Anatomy for Character Production Additional Skills: • Strong understanding of real-time art pipelines and production workflows • Graphic Design & Visual Communication • Composition, color, and presentation Software: • ZBrush, Blender, Maya • Substance 3D Painter • Marvelous Designer • FiberShop • Photoshop, Illustrator, After Effects Experience: • 3D Art QA - Kokku • Freelance Generalist Artist for real-time projects since 2023 Education: • B.Tech Degree in Digital Games - Meliès College
Skills
