Alan L.
Linkedin: www.linkedin.com/in/alanliconceptartist Hi, I am Alan, a 3D Character Artist and Concept Artist trained at Think Tank Training Centre and Vancouver Film School. Proficient in the entire production pipeline, seamlessly translating complex 2D concepts into film/game-ready 3D assets. Technical experience includes sculpting anatomy and surface details in ZBrush, drafting layout blocks in Blender and Maya, and tailoring garment patterns in Marvelous Designer. I retopologize and create UVs inside Maya for animation ready rigging, bake high-to-low poly maps in Marmoset Toolbag, make procedural patterns in Substance Designer, and paint PBR texture sets in Substance Painter. Rendering in Unreal Engine 5. Additionally, my freelance background includes modeling watertight assets for physical 3D printing.
Alan L.
Linkedin: www.linkedin.com/in/alanliconceptartist Hi, I am Alan, a 3D Character Artist and Concept Artist trained at Think Tank Training Centre and Vancouver Film School. Proficient in the entire production pipeline, seamlessly translating complex 2D concepts into film/game-ready 3D assets. Technical experience includes sculpting anatomy and surface details in ZBrush, drafting layout blocks in Blender and Maya, and tailoring garment patterns in Marvelous Designer. I retopologize and create UVs inside Maya for animation ready rigging, bake high-to-low poly maps in Marmoset Toolbag, make procedural patterns in Substance Designer, and paint PBR texture sets in Substance Painter. Rendering in Unreal Engine 5. Additionally, my freelance background includes modeling watertight assets for physical 3D printing.
Skills
