Torey J.
Senior Real-Time 3D Visualization Artist Unreal Engine • Maya • Automotive • Product • Environment Visualization Senior 3D Environment Artist with 20+ years of creating high-impact visuals across film, VFX, AR/VR, games, and enterprise digital twins. Emmy-nominated, Gnomon-trained, and fluent in the full real-time pipeline — from Maya modeling and Substance texturing to lighting, rigging, and cinematic sequencing in Unreal Engine 5 and Unity. I've delivered environments and virtual experiences for clients like Amazon Games, Microsoft (HoloLens), The Weather Channel, and Infinite Reality. Whether it's optimizing real-time assets for enterprise demos or building immersive scenes for virtual production, I focus on visual fidelity and performance. Technical Strengths: Maya (20+ yrs), Unreal Engine 4.27–5.0+, Unity Lighting, shading, texturing in Photoshop/Substance Painter, rigging, VFX, compositing (AE/PFTrack), Arnold / V-Ray Digital twins, product vis (auto/wearables), cinematic animation, Quixel Megascans, Substance Painter Real-time optimization, node-based materials, procedural animation I’m known for leveling up pipelines, thriving under pressure, and mentoring junior artists through complex workflows. Still learning every day — but never afraid to lead.
Torey J.
Senior Real-Time 3D Visualization Artist Unreal Engine • Maya • Automotive • Product • Environment Visualization Senior 3D Environment Artist with 20+ years of creating high-impact visuals across film, VFX, AR/VR, games, and enterprise digital twins. Emmy-nominated, Gnomon-trained, and fluent in the full real-time pipeline — from Maya modeling and Substance texturing to lighting, rigging, and cinematic sequencing in Unreal Engine 5 and Unity. I've delivered environments and virtual experiences for clients like Amazon Games, Microsoft (HoloLens), The Weather Channel, and Infinite Reality. Whether it's optimizing real-time assets for enterprise demos or building immersive scenes for virtual production, I focus on visual fidelity and performance. Technical Strengths: Maya (20+ yrs), Unreal Engine 4.27–5.0+, Unity Lighting, shading, texturing in Photoshop/Substance Painter, rigging, VFX, compositing (AE/PFTrack), Arnold / V-Ray Digital twins, product vis (auto/wearables), cinematic animation, Quixel Megascans, Substance Painter Real-time optimization, node-based materials, procedural animation I’m known for leveling up pipelines, thriving under pressure, and mentoring junior artists through complex workflows. Still learning every day — but never afraid to lead.
Skills
