Danill M.
3D Weapon Artist , participating in the full production cycle of 3D weapon models for AAA projects, including unreleased titles and projects from Activision. Skilled in creating realistic gameready weapons using Nanite, Subdiv, and traditional CAD workflows, covering everything from blockout to final polish and texturing. Previously worked as a 3D Weapon Artist at Room 8 Studio and Ulysses, contributing to multiple AAA projects, including unreleased titles, creating gameready weapon models and assets for the studio portfolio (Studio 801). Strengths include artistic approach, attention to detail, high-quality texturing, and understanding of form and silhouette. Technical skills: baking, UV mapping, retopology, and LP optimization. Highly motivated to develop further, learn new techniques, and join a top-tier studio to work on exciting AAA projects.
Danill M.
3D Weapon Artist , participating in the full production cycle of 3D weapon models for AAA projects, including unreleased titles and projects from Activision. Skilled in creating realistic gameready weapons using Nanite, Subdiv, and traditional CAD workflows, covering everything from blockout to final polish and texturing. Previously worked as a 3D Weapon Artist at Room 8 Studio and Ulysses, contributing to multiple AAA projects, including unreleased titles, creating gameready weapon models and assets for the studio portfolio (Studio 801). Strengths include artistic approach, attention to detail, high-quality texturing, and understanding of form and silhouette. Technical skills: baking, UV mapping, retopology, and LP optimization. Highly motivated to develop further, learn new techniques, and join a top-tier studio to work on exciting AAA projects.
