Find approved freelance CG artists & studios.
My name is Mihail Lupu and currently I am working at Gameloft. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.
skills3D Modeling Hard Surface Modeling Layout Look Development MAXScript Organic Modeling PBR Texturing Rendering Retopology Sculpting VFX VR & AR
I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. I mainly specialize on hardsurface modeling but im also familiar with sculpting and animation.
Senior 3D artist with over a decade of experience. Recent productions: -Black Panther (Model/Texture Artist) -The Christmas Chronicles (Character/Creature Artist) -The Elder Scrolls Elsweyr Cinematic(Prop Artist)
Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping
Multidisciplinary CGI artist bridging the gap between rapid prototyping and digital design. 3D animation, modeling, lighting, rendering. Game ready topology AR/VR optimization 3D printing/scanning Photogrammetry
skills3D Modeling 3D Printing 3D Scanning Animation Art Direction Decimation Digital Painting Motion Graphics PBR Texturing Retopology Texture Baking Texturing Turntables UV Mapping VFX VR & AR
Passionate 3D Artist/ Technical Artist with 3 years of experience, knowledge of 3DS Max, Maya, Substance Suite, Houdini, Zbrush, Nuke, Unreal with Blueprints & Unity C# and Arnold Rendering. Detailed high res to low res modelling workflow. Background in Virtual Reality & Augmented Reality research. Manipulation and development of images & video using Photoshop, After Effects & Fusion Studio VR. Skilled in verbal & written communication, time management & balancing multiple projects.
skills3D Modeling Compositing Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rotoscoping UV Mapping VR & AR VR 360
3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15. I am always pushing my abilities to learn new skill sets and discover new techniques.
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping
i'm a passionate and motivated environment & props artist always looking for new things to learn and improve my skills
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Python Scripting Rendering Texture Baking UV Mapping
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
VisCo CG is a team of 50+ experienced and enthusiastic 3D artists who specialize in creating AR/VR interactive solutions and 3D visualization, Over the past decade VisCo has delivered over 500 successful visualization projects worldwide.We’ve produced 3D visuals for such brands as Ritz Carlton, Marriott, Nakheel, Norwegian Cruise Lines, Royal Caribbean Cruise Lines, Regency Cruises, Celebrity Cruises, and Azamara Club Cruises.
skills3D Modeling 3D Printing Animation Architectural Visualization Illustration Motion Graphics Rendering Rigging Texturing UI Design UV Mapping VFX VR & AR VR 360
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
Hi, I am a 3D Character Artist with 5+ years of professional experience. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!
skills3D Modeling 3D Scanning Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texturing Turntables UV Mapping
I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.
skills3D Modeling Architectural Visualization Art Direction Concept Design Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR
I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.
skills3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping
software3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush
Hi I perform the full cycle of creating gaming 3D models. More often, this is a hard-surface models, especially weapon. I have a basic experience with working with UE4 and Unity, for example checking the model and creating the material.
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Training UV Mapping
I have a wide range of experience and skills covering realistic and stylized real-time graphics to pre-rendered animation. Comfortable with creating and animating characters, vehicles and props.
skills3D Modeling Animation Compositing Hard Surface Modeling Lighting Motion Graphics Organic Modeling PBR Texturing Storyboarding Texturing Turntables UV Mapping VFX
We are a startup studio and we can provide MODELING + TEXTURING + RENDERING + RIGGING + ANIMATION services at great prices. You can expect great quality work with a great turnaround time.
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Crowd Simulation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Python Scripting Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR
skills3D Modeling Architectural Visualization Art Direction Camera Tracking Concept Art Concept Design Fluid Simulation Illustration Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Texturing Training UI Design VFX VR & AR VR 360
My name is Lorenzo Bahadur and i am a 3D modelling enthusiast. I like to create creatures, hardsurface scifi robots and game props. With every new design i always try to challenge myself and to learn new tools and techniques. With a little 10 years of professional work experience as a 3d artist i had the pleasure to work for several studios in the Netherlands. The work i did varied from creating characters, props, Particle effects, Arch visualisation, Lookdev, lighting and rendering
skills3D Modeling Architectural Visualization Hard Surface Modeling Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading UV Mapping VR & AR VR 360
3D Art-characters / creatures / hardsurface / rigging /animation / Game Development - Unity / Unreal Video Production - editing / vfx / compositing / graphics
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Compositing Concept Design Digital Painting Hard Surface Modeling Illustration Level Design Motion Capture Organic Modeling PBR Texturing Post Production Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping VR & AR
Our business is to create and alter 3D content. From Architectural visualisations and animation for promoting your business and from AR/VR to custom 3d content. No matter if you want to use it for your animation, game or own production. We can make it.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Color Correction Concept Art Concept Design File Conversion Hard Surface Modeling Illustration Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Rendering Retopology Sculpting Shading Texturing UI Design UV Mapping VFX VR & AR VR 360
softwareAfter Effects Blender Cinema 4D Fusion 360 Houdini Illustrator Octane Render Photoshop Red Giant Suites Redshift SolidWorks Substance B2M Unity ZBrush