Hire Fusion 360 Artists

Find approved freelance CG artists & studios.

Results: 45

I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.

I'm a junior 3D model gameart. I have been 3d modelling since 2019 and now i'm studing fusion 360 for concept art witg focous on sci-fi.

I'm a young Italian boy with a passion for modeling, I'm looking for challenges and especially input to give me ideas and inspiration! Spaghetti,Mandolino and modeling!

I have been developing printed RC cars for more than two years. Fusion 360

skills

3D Modeling

software

Fusion 360

3D Services Provider

3D Character Artist

My name is Mihail Lupu. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I am currently working at Gameloft as Senior 3D Artist but I'm always interested in working on new projects as freelance. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want me to be in your projects as 3d artist, feel free to contact me. http://mihailupu.ro/

I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. I mainly specialize on hardsurface modeling but im also familiar with sculpting and animation.

I am passionate about creating clean meshes that looks good but are low poly enough to add to a scene with multiple other models. My take on it has always been that great models help the process of creating great renders.

skills

3D Modeling

Senior 3D artist with over a decade of experience. Recent productions: -Black Panther (Model/Texture Artist) -The Christmas Chronicles (Character/Creature Artist) -The Elder Scrolls Elsweyr Cinematic(Prop Artist)

Hobbyist 3D printer.

Multidisciplinary CGI artist bridging the gap between rapid prototyping and digital design. 3D animation, modeling, lighting, rendering. Game ready topology AR/VR optimization 3D printing/scanning Photogrammetry

We are a team of 5 people with more than 10 years of experience in ArchViz industry creating projects for our clients from huge restaurants and crusise ships to small product renders.

Passionate 3D Artist/ Technical Artist with 3 years of experience, knowledge of 3DS Max, Maya, Substance Suite, Houdini, Zbrush, Nuke, Unreal with Blueprints & Unity C# and Arnold Rendering. Detailed high res to low res modelling workflow. Background in Virtual Reality & Augmented Reality research. Manipulation and development of images & video using Photoshop, After Effects & Fusion Studio VR. Skilled in verbal & written communication, time management & balancing multiple projects.

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles. Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15. I am always pushing my abilities to learn new skill sets and discover new techniques.

i'm a passionate and motivated environment & props artist always looking for new things to learn and improve my skills

3D Artist

VisCo CG is a team of 50+ experienced and enthusiastic 3D artists who specialize in creating AR/VR interactive solutions and 3D visualization, Over the past decade VisCo has delivered over 500 successful visualization projects worldwide.We’ve produced 3D visuals for such brands as Ritz Carlton, Marriott, Nakheel, Norwegian Cruise Lines, Royal Caribbean Cruise Lines, Regency Cruises, Celebrity Cruises, and Azamara Club Cruises.

3D Artist

I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other

3D Character Artist

Hi, I am a 3D Character Artist with 5+ years of professional experience. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!

I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

Hi I perform the full cycle of creating gaming 3D models. More often, this is a hard-surface models, especially weapon. I have a basic experience with working with UE4 and Unity, for example checking the model and creating the material.

I have a wide range of experience and skills covering realistic and stylized real-time graphics to pre-rendered animation. Comfortable with creating and animating characters, vehicles and props.