Michael L.
I am a Vancouver based Senior 3D Artist with 10+ years of professional experience delivering high-quality visuals across games, VR/AR, and non real-time experiences. I've worked as a true generalist, covering the full 3D pipeline from digital sculpting and modeling through UVs, texturing, lighting, camera setup, and rendering, with a strong technical understanding of optimization, shading, topology, and silhouette. Over my career, I have contributed to projects like Sephora Universe (an immersive Unreal Engine experience showcased at NFT Paris), Uncontained VR, Gun Raiders, and Consortium: The Tower, building everything from polished environments to game-ready weapons and props for commercial release. I am comfortable in tools such as Unreal Engine, Unity, Blender, Substance Painter/Designer, ZBrush, 3dsmax, and Photoshop, and am used to optimizing assets for real-time engines and interactive applications. Clients value my ability to combine clean, production-ready art with clear communication and reliable delivery under tight deadlines with a holistic approach to 3D art. I enjoy translating reference photography and concepts into strong 3D assets, advising on best practices for VR/AR pipelines, and creating scenes that are both visually compelling and technically robust
Michael L.
I am a Vancouver based Senior 3D Artist with 10+ years of professional experience delivering high-quality visuals across games, VR/AR, and non real-time experiences. I've worked as a true generalist, covering the full 3D pipeline from digital sculpting and modeling through UVs, texturing, lighting, camera setup, and rendering, with a strong technical understanding of optimization, shading, topology, and silhouette. Over my career, I have contributed to projects like Sephora Universe (an immersive Unreal Engine experience showcased at NFT Paris), Uncontained VR, Gun Raiders, and Consortium: The Tower, building everything from polished environments to game-ready weapons and props for commercial release. I am comfortable in tools such as Unreal Engine, Unity, Blender, Substance Painter/Designer, ZBrush, 3dsmax, and Photoshop, and am used to optimizing assets for real-time engines and interactive applications. Clients value my ability to combine clean, production-ready art with clear communication and reliable delivery under tight deadlines with a holistic approach to 3D art. I enjoy translating reference photography and concepts into strong 3D assets, advising on best practices for VR/AR pipelines, and creating scenes that are both visually compelling and technically robust
Skills
