Bin Z.
3D Environment & Real-Time Artist with professional experience in game-ready asset creation, large-scale environment production, and simulation projects. I have worked on production environments for Zoox, creating realistic 3D environments, props, vehicles, signage, architectural elements, and character-related assets based on real-world references and measurements. My experience covers the full 3D production pipeline, including modeling, UVs, PBR texturing, asset optimization, environment assembly, lighting, and rendering. I work primarily with Maya, Unreal Engine, Substance 3D Painter, ZBrush, and related real-time production tools. I’m available for freelance projects involving environment art, hard-surface modeling, props, vehicles, Unreal Engine scenes, real-time visualization, and 3D asset production.
Bin Z.
3D Environment & Real-Time Artist with professional experience in game-ready asset creation, large-scale environment production, and simulation projects. I have worked on production environments for Zoox, creating realistic 3D environments, props, vehicles, signage, architectural elements, and character-related assets based on real-world references and measurements. My experience covers the full 3D production pipeline, including modeling, UVs, PBR texturing, asset optimization, environment assembly, lighting, and rendering. I work primarily with Maya, Unreal Engine, Substance 3D Painter, ZBrush, and related real-time production tools. I’m available for freelance projects involving environment art, hard-surface modeling, props, vehicles, Unreal Engine scenes, real-time visualization, and 3D asset production.
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