Hojat S.
Senior CG Generalist with over 25 years of hands-on experience in high-end VFX, cinematic feature films, television series, advertising commercials, and game-ready asset production. I specialize in the full CG pipeline /3D environment modeling & texturing (large-scale procedural worlds, terrains, vegetation) / Hard-surface modeling & texturing (vehicles, props, industrial assets) / PBR shaders, materials & look development / Lighting & photoreal rendering / Volumetric effects, particles & simulations / D tracking & matchmoving for live-action integration / Optimized game assets (low-poly/high-poly pipelines) / AI-assisted concept design & rapid pre-vis ____Core tools & plugins: 3ds Max (primary), ZBrush, Substance Painter, Photoshop, RizomUV, SpeedTree, Gaea, World Creator, EmberGen, PFTrack, Character Creator Plugins: TyFlow, Phoenix FD, FumeFX, Forest Pack, MultiScatter, V-Ray, Arnold, Ornatrix, MadCar, Craft Director Studio
Hojat S.
Senior CG Generalist with over 25 years of hands-on experience in high-end VFX, cinematic feature films, television series, advertising commercials, and game-ready asset production. I specialize in the full CG pipeline /3D environment modeling & texturing (large-scale procedural worlds, terrains, vegetation) / Hard-surface modeling & texturing (vehicles, props, industrial assets) / PBR shaders, materials & look development / Lighting & photoreal rendering / Volumetric effects, particles & simulations / D tracking & matchmoving for live-action integration / Optimized game assets (low-poly/high-poly pipelines) / AI-assisted concept design & rapid pre-vis ____Core tools & plugins: 3ds Max (primary), ZBrush, Substance Painter, Photoshop, RizomUV, SpeedTree, Gaea, World Creator, EmberGen, PFTrack, Character Creator Plugins: TyFlow, Phoenix FD, FumeFX, Forest Pack, MultiScatter, V-Ray, Arnold, Ornatrix, MadCar, Craft Director Studio
Skills
