Ritik K.
I'm a 3D Artist with 4+ years of experience creating hard-surface and organic assets for eCommerce, AR/VR, product visualization, 3D configurators, and gaming. I've delivered 700+ individually created assets for brands, agencies, and international clients — work built to perform in real production pipelines, not just look good in a portfolio. 𝐖𝐡𝐚𝐭 𝐘𝐨𝐮 𝐂𝐚𝐧 𝐄𝐱𝐩𝐞𝐜𝐭 Clean, production-ready topology — built for real-time engines, configurators, or high-poly rendering, whichever your project needs Accurate UV unwrapping and texturing in Substance Painter, tuned to how the asset will actually be viewed or used CAD-to-3D cleanup and optimization that keeps every dimension and detail intact Clear communication and realistic timelines — no surprises mid-project Assets that just work when handed off to your engine, configurator, or rendering pipeline 𝐂𝐨𝐫𝐞 𝐒𝐤𝐢𝐥𝐥𝐬 3D Modeling — Autodesk Maya & ZBrush, for both low-poly and high-poly workflows across games, animation, and product visualization. Texturing & UV Mapping — Realistic and stylized textures in Substance Painter, built to complement each model's form and use case. Optimization — Low-poly assets optimized for game engines without quality loss; high-poly assets sculpted for maximum visual impact where it matters. Technical Skills: Autodesk Maya, ZBrush, Blender, Substance Painter
Ritik K.
I'm a 3D Artist with 4+ years of experience creating hard-surface and organic assets for eCommerce, AR/VR, product visualization, 3D configurators, and gaming. I've delivered 700+ individually created assets for brands, agencies, and international clients — work built to perform in real production pipelines, not just look good in a portfolio. 𝐖𝐡𝐚𝐭 𝐘𝐨𝐮 𝐂𝐚𝐧 𝐄𝐱𝐩𝐞𝐜𝐭 Clean, production-ready topology — built for real-time engines, configurators, or high-poly rendering, whichever your project needs Accurate UV unwrapping and texturing in Substance Painter, tuned to how the asset will actually be viewed or used CAD-to-3D cleanup and optimization that keeps every dimension and detail intact Clear communication and realistic timelines — no surprises mid-project Assets that just work when handed off to your engine, configurator, or rendering pipeline 𝐂𝐨𝐫𝐞 𝐒𝐤𝐢𝐥𝐥𝐬 3D Modeling — Autodesk Maya & ZBrush, for both low-poly and high-poly workflows across games, animation, and product visualization. Texturing & UV Mapping — Realistic and stylized textures in Substance Painter, built to complement each model's form and use case. Optimization — Low-poly assets optimized for game engines without quality loss; high-poly assets sculpted for maximum visual impact where it matters. Technical Skills: Autodesk Maya, ZBrush, Blender, Substance Painter
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