Kunal D.
🎬 3D Character Animator | Maya & Unreal Engine Artist | Game Cinematics & Feature Animation I’m a passionate and detail driven 3D Character Animator with over 4 years of experience in feature films, television, VFX, and games. I specialize in expressive, believable animation that brings characters to life whether it’s a stylized TV series, a cinematic game trailer, or a fast-paced combat sequence. My expertise spans the full 3D animation pipeline, with a focus on performance-driven character and creature animation, Unreal Engine cinematics, and game-ready motion. I’ve collaborated with international studios like Lauda Cartoons, Grofame Productions, and Sars Creators, working on projects like Leo and Tig, Ready Jet Go!, and indie game titles. 🔧 What I Do Best: 🎮 Game Cinematics – From Marvel-style creatures to Mortal Kombat-inspired lobby and combat animations, I create dynamic sequences with weight, timing, and impact. 🛠 Unreal Engine Animation – Real-time cinematics with Sequencer, Maya Live Link, Blend Spaces, and Animation Blueprints. 🎭 Lip-sync & Facial Animation – Believable performances with strong acting choices and stylized emotion. 🎥 Full Pipeline Support – Camera layout, lighting, environment setup, VFX pass integration, and Alembic imports. 🚀 Why Clients Work With Me: I bring a collaborative mindset, adaptability across different pipelines, and a passion for storytelling through motion. I'm comfortable taking direction, hitting deadlines, and optimizing workflows for high quality results even under pressure.
Kunal D.
🎬 3D Character Animator | Maya & Unreal Engine Artist | Game Cinematics & Feature Animation I’m a passionate and detail driven 3D Character Animator with over 4 years of experience in feature films, television, VFX, and games. I specialize in expressive, believable animation that brings characters to life whether it’s a stylized TV series, a cinematic game trailer, or a fast-paced combat sequence. My expertise spans the full 3D animation pipeline, with a focus on performance-driven character and creature animation, Unreal Engine cinematics, and game-ready motion. I’ve collaborated with international studios like Lauda Cartoons, Grofame Productions, and Sars Creators, working on projects like Leo and Tig, Ready Jet Go!, and indie game titles. 🔧 What I Do Best: 🎮 Game Cinematics – From Marvel-style creatures to Mortal Kombat-inspired lobby and combat animations, I create dynamic sequences with weight, timing, and impact. 🛠 Unreal Engine Animation – Real-time cinematics with Sequencer, Maya Live Link, Blend Spaces, and Animation Blueprints. 🎭 Lip-sync & Facial Animation – Believable performances with strong acting choices and stylized emotion. 🎥 Full Pipeline Support – Camera layout, lighting, environment setup, VFX pass integration, and Alembic imports. 🚀 Why Clients Work With Me: I bring a collaborative mindset, adaptability across different pipelines, and a passion for storytelling through motion. I'm comfortable taking direction, hitting deadlines, and optimizing workflows for high quality results even under pressure.
Skills

Adobe-Illustrator
MotionBuilder
Unreal Engine
Medium by Adobe
Maya
Unity
Arnold