Karyna T.
Senior 3D Environment Artist with over 15 years of experience in creating high-end environments for games. Expert in the full production pipeline — from high-poly modeling to complex scene assembly and final lighting in Unreal Engine 5. I specialize in creating believable, optimized natural ecosystems and foliage, balancing artistic vision with technical performance. Core Expertise Full Environment Pipeline: High/Low poly modeling, efficient UV mapping, and baking. Mastery of UE5: Advanced material setup (shaders, RVT, foliage actors), Lumen/Nanite integration, and world composition. Foliage & Ecosystems: Creation of optimized, high-quality vegetation (SpeedTree/hand-sculpted) and procedural distribution systems. Technical Art Mindset: Deep understanding of optimization (LODs, draw calls, shader complexity) and technical constraints for AAA/AA projects. Texturing: PBR workflow, stylized or realistic.
Karyna T.
Senior 3D Environment Artist with over 15 years of experience in creating high-end environments for games. Expert in the full production pipeline — from high-poly modeling to complex scene assembly and final lighting in Unreal Engine 5. I specialize in creating believable, optimized natural ecosystems and foliage, balancing artistic vision with technical performance. Core Expertise Full Environment Pipeline: High/Low poly modeling, efficient UV mapping, and baking. Mastery of UE5: Advanced material setup (shaders, RVT, foliage actors), Lumen/Nanite integration, and world composition. Foliage & Ecosystems: Creation of optimized, high-quality vegetation (SpeedTree/hand-sculpted) and procedural distribution systems. Technical Art Mindset: Deep understanding of optimization (LODs, draw calls, shader complexity) and technical constraints for AAA/AA projects. Texturing: PBR workflow, stylized or realistic.
Skills
