Islomiddin A.
I’m a 3D Modeler and Texture Artist with over seven years of professional experience in game, film, and animation production, specializing in hard-surface modeling. My work focuses on creating realistic props, vehicles, weapons, and environments with precise geometry, clean topology, and optimized UVs. I take pride in building production-ready assets that meet both artistic and technical standards. In addition to traditional 3D workflows, I actively integrate AI-based tools to speed up concept development, material generation, and texture refinement. This approach helps me deliver high-quality results faster while maintaining full creative control. I haven’t worked on stylized or organic characters — my main focus is on crafting detailed hard-surface models that emphasize functionality and realism. While I’m not fluent in spoken English, this has never affected the quality of my work or collaboration with international teams. I’ve successfully completed multiple projects for global clients who were highly satisfied with my results. Most of my recent works can be found in my portfolio section. Open to collaborating with studios and teams that value innovation, precision, and reliability.
Islomiddin A.
I’m a 3D Modeler and Texture Artist with over seven years of professional experience in game, film, and animation production, specializing in hard-surface modeling. My work focuses on creating realistic props, vehicles, weapons, and environments with precise geometry, clean topology, and optimized UVs. I take pride in building production-ready assets that meet both artistic and technical standards. In addition to traditional 3D workflows, I actively integrate AI-based tools to speed up concept development, material generation, and texture refinement. This approach helps me deliver high-quality results faster while maintaining full creative control. I haven’t worked on stylized or organic characters — my main focus is on crafting detailed hard-surface models that emphasize functionality and realism. While I’m not fluent in spoken English, this has never affected the quality of my work or collaboration with international teams. I’ve successfully completed multiple projects for global clients who were highly satisfied with my results. Most of my recent works can be found in my portfolio section. Open to collaborating with studios and teams that value innovation, precision, and reliability.
Skills

Unreal Engine
Photoshop
3ds Max
CLO
Zbrush
ChatGPT
Substance 3D Painter
Maya
Marvelous Designer
Blender
Hunyuan 3D
Tripo
Hyper3D Rodin
Veo
Marmoset Toolbag