Chwezi M.
3D Artist and Animator specialising in character animation, digital humans, photogrammetry and cinematic VFX. I create realistic character and creature performances for film, animation and real-time productions, working across Blender, Maya, Unreal Engine, ZBrush and the Adobe Creative Suite. My background combines animation, filmmaking and technical 3D production, allowing me to approach animation with a strong understanding of performance, cinematography and storytelling. I hold a First-Class degree in 3D for Games and Film and have experience with character animation, motion capture, facial performance, MetaHuman workflows, digital doubles, photogrammetry and cinematic Unreal Engine production. Available for character and creature animation, cinematic animation, facial animation, motion-capture cleanup and 3D/VFX production.
Chwezi M.
3D Artist and Animator specialising in character animation, digital humans, photogrammetry and cinematic VFX. I create realistic character and creature performances for film, animation and real-time productions, working across Blender, Maya, Unreal Engine, ZBrush and the Adobe Creative Suite. My background combines animation, filmmaking and technical 3D production, allowing me to approach animation with a strong understanding of performance, cinematography and storytelling. I hold a First-Class degree in 3D for Games and Film and have experience with character animation, motion capture, facial performance, MetaHuman workflows, digital doubles, photogrammetry and cinematic Unreal Engine production. Available for character and creature animation, cinematic animation, facial animation, motion-capture cleanup and 3D/VFX production.
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