Abhishek S.
Hi, I’m Abhishek Sharma, a 3D Artist and Unreal Engine Environment Artist specializing in game-ready props, realistic environments, PBR texturing, and cinematic scene creation. I create optimized 3D assets for games, real-time projects, product visualization, and virtual environments. My workflow includes modeling, UV unwrapping, texturing, lighting, rendering, and Unreal Engine scene setup. I focus on clean topology, realistic materials, strong presentation, and performance-friendly assets. I have experience working with tools like Autodesk Maya, Unreal Engine, Substance Painter, Photoshop, and Marmoset Toolbag. Whether it’s a hero prop, environment asset, hard-surface model, or complete Unreal scene, I aim to deliver high-quality work that is visually strong and production-ready. I’m open to freelance projects, collaborations, and long-term 3D art opportunities.
Abhishek S.
Hi, I’m Abhishek Sharma, a 3D Artist and Unreal Engine Environment Artist specializing in game-ready props, realistic environments, PBR texturing, and cinematic scene creation. I create optimized 3D assets for games, real-time projects, product visualization, and virtual environments. My workflow includes modeling, UV unwrapping, texturing, lighting, rendering, and Unreal Engine scene setup. I focus on clean topology, realistic materials, strong presentation, and performance-friendly assets. I have experience working with tools like Autodesk Maya, Unreal Engine, Substance Painter, Photoshop, and Marmoset Toolbag. Whether it’s a hero prop, environment asset, hard-surface model, or complete Unreal scene, I aim to deliver high-quality work that is visually strong and production-ready. I’m open to freelance projects, collaborations, and long-term 3D art opportunities.
Skills
