Thibaud B.
I’m a freelance 3D Character Artist specializing in realistic character modeling, sculpting, texturing, and look development. I have a strong focus on creating high-quality, production-ready characters, from high-resolution sculpting and modeling to detailed texturing, realistic materials, grooming, and final lookdev. I work primarily with ZBrush, Maya, Substance Painter, Mari, Arnold, and XGen. I’m particularly interested in VFX, cinematics, film, animation, and AAA game projects, and I enjoy working on complex characters where attention to detail, realism, and strong visual quality are essential.
Thibaud B.
I’m a freelance 3D Character Artist specializing in realistic character modeling, sculpting, texturing, and look development. I have a strong focus on creating high-quality, production-ready characters, from high-resolution sculpting and modeling to detailed texturing, realistic materials, grooming, and final lookdev. I work primarily with ZBrush, Maya, Substance Painter, Mari, Arnold, and XGen. I’m particularly interested in VFX, cinematics, film, animation, and AAA game projects, and I enjoy working on complex characters where attention to detail, realism, and strong visual quality are essential.
