Kuzma R.
I’m a 3D Artist specializing in stylized characters and creatures for games and digital projects. I have experience with the full character production pipeline, including modeling, sculpting, retopology, UV unwrapping, texturing, rigging, and skinning. I understand the principles of game-ready asset optimization, including polygon count, topology, UVs, baking, and texture optimization for real-time applications. I also have experience with hand-painted texturing and basic knowledge of Unity and Unreal Engine. Skills: 3D Modeling · Sculpting · Character Art · Creature Art · Retopology · UV · Texturing · Hand-Paint · Rigging · Skinning · Game-ready Assets · Unity
Kuzma R.
I’m a 3D Artist specializing in stylized characters and creatures for games and digital projects. I have experience with the full character production pipeline, including modeling, sculpting, retopology, UV unwrapping, texturing, rigging, and skinning. I understand the principles of game-ready asset optimization, including polygon count, topology, UVs, baking, and texture optimization for real-time applications. I also have experience with hand-painted texturing and basic knowledge of Unity and Unreal Engine. Skills: 3D Modeling · Sculpting · Character Art · Creature Art · Retopology · UV · Texturing · Hand-Paint · Rigging · Skinning · Game-ready Assets · Unity
Skills
Software
