Carlos A.
3D Artist & Game Artist with 5+ years of experience specializing in game-ready props, hard surface modeling, and digital sculpting. Fully proficient in the standard industry pipeline—from ZBrush and Blender to Substance Painter and real-time integration in Unity and Unreal Engine. Combining solid technical foundations in Digital Games with modern workflows like Generative AI and audiovisual production, I deliver optimized, high-fidelity assets tailored for indie games and commercial digital media.
Carlos A.
3D Artist & Game Artist with 5+ years of experience specializing in game-ready props, hard surface modeling, and digital sculpting. Fully proficient in the standard industry pipeline—from ZBrush and Blender to Substance Painter and real-time integration in Unity and Unreal Engine. Combining solid technical foundations in Digital Games with modern workflows like Generative AI and audiovisual production, I deliver optimized, high-fidelity assets tailored for indie games and commercial digital media.
Skills
