Alex L.
I’m a Technical Game Animator and 3D Artist with 6+ years of professional experience delivering character animation, real-time VFX, and production-ready assets across 10+ shipped titles. I specialize in Spine 2D (skeletal rigging, weighted meshes), Maya, Blender, and After Effects, working across the full 2D/3D pipeline to bridge the gap between art and engineering. My focus is making sure assets look great while running cleanly in-engine within Agile production cycles. Outside of game dev, I’m constantly practicing digital illustration, drawing comics, and keeping up with game design trends. Available for full-time, contract, and freelance opportunities!
Alex L.
I’m a Technical Game Animator and 3D Artist with 6+ years of professional experience delivering character animation, real-time VFX, and production-ready assets across 10+ shipped titles. I specialize in Spine 2D (skeletal rigging, weighted meshes), Maya, Blender, and After Effects, working across the full 2D/3D pipeline to bridge the gap between art and engineering. My focus is making sure assets look great while running cleanly in-engine within Agile production cycles. Outside of game dev, I’m constantly practicing digital illustration, drawing comics, and keeping up with game design trends. Available for full-time, contract, and freelance opportunities!
Skills
