Damir M.
I am a 3D Generalist and Technical Artist with over eight years of industry experience across game development, film, and commercial post-production. My core expertise spans real-time environment production, procedural workflows, scene assembly, lighting, and pipeline optimization. Currently, I work extensively in Unreal Engine (lighting, optimization, level design, and project debugging) alongside Houdini for procedural setups and digital assets. My background includes managing shader databases, configuring production pipelines, and delivering rendering/lighting for feature animation and commercials. Core Skillset: Software: Unreal Engine, Houdini, Maya, Modo, 3ds Max, Substance Painter/Designer Render Engines: Redshift, V-Ray, Arnold Specialties: Real-time optimization, technical art/R&D, environment art, lighting & shading, procedural pipelines
Damir M.
I am a 3D Generalist and Technical Artist with over eight years of industry experience across game development, film, and commercial post-production. My core expertise spans real-time environment production, procedural workflows, scene assembly, lighting, and pipeline optimization. Currently, I work extensively in Unreal Engine (lighting, optimization, level design, and project debugging) alongside Houdini for procedural setups and digital assets. My background includes managing shader databases, configuring production pipelines, and delivering rendering/lighting for feature animation and commercials. Core Skillset: Software: Unreal Engine, Houdini, Maya, Modo, 3ds Max, Substance Painter/Designer Render Engines: Redshift, V-Ray, Arnold Specialties: Real-time optimization, technical art/R&D, environment art, lighting & shading, procedural pipelines
Skills
