Hire Modo Artists

Find approved freelance CG artists & studios.
Results: 70

Aaron S

Registered: 1 week ago

I am a creative, motivated digital artist who has the skills to create compelling imagery that exceeds project expectations. My scientific background impacts my design philosophy, whether it be taking concept art to completion, physically based rendering, or anatomically accurate 3d illustration. Artstation - https://www.artstation.com/aaron_sedgwick Linkedin - https://www.linkedin.com/in/aaron-sedgwick-62114647/

skills

3D Modeling Art Direction Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping

objects

Animals Characters Creatures Environments Food Nature Packaging

software

Blender MARI Marvelous Designer Maya MODO Photoshop Quixel Mixer Substance Painter Unreal Engine ZBrush

industries

Education Food Games Other Product Design

styles

Realistic Stylistic

Rodrigo R

Registered: 3 months ago

I'm a professional freelancer dedicated in advertising illustration. Through my work I acquired various techniques and skills in different software. I currently provide imaging services, Retouching, advertising campaigns.

skills

3D Modeling

software

3ds Max MODO Photoshop ZBrush

Barış M

Registered: 4 months ago

I have been working in digital art for 15 years. I specialized in character modeling, 3d sculpting, solid object modeling and texturing. During my work, I focused on 2D and 3D animation, motion graphics, and concept designs. I am experienced in organic modeling (human, animal, creature) and solid modeling in Zbrush. At Zbrush, I worked on painting and texture creation, retopology, and optimization for game models. I am experienced in realistic texturing, PBR texturing, and export operations for game engines with Substance painter. I am experienced in 3D modeling and preparation for 3D printing. I am experienced in preparing and installing 3D models on Sketchfab platform. I made high-quality 3D-based illustrations for desktop publishing. With all these skills, I promise high customer satisfaction.

skills

3D Modeling 3D Printing Animation Concept Art Concept Design Decimation Digital Painting Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Turntables UV Mapping VR 360

software

After Effects Illustrator Marmoset Toolbag Marvelous Designer MODO Photoshop Sketchfab Substance Painter ZBrush

Eduardo G

Registered: 7 months ago

Brazilian 3D artist, currently working for design companies doing 3D packshots and artworks for packaging. Besides my own personal work where I do more organic models.

skills

3D Modeling Hard Surface Modelling Organic Modelling

software

MODO Photoshop ZBrush

Don E

Registered: 8 months ago

Experience miniature sculptor for 3D printing and character artist for real time characters. Worked on a variety of styles from Disney and Fortnite to Smooshy Mushy and Marvel/DC. Previous work for Architecture Visualization in VR. I'm familiar with the entire Unity pipeline from art to code.

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Organic Modelling PBR Texturing Python Scripting Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat Blender Marmoset Toolbag Maya MODO OpenGL Python Substance Designer Substance Painter Unity ZBrush

Edgar M

Registered: 8 months ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Adam B

Registered: 9 months ago

We specialize in highly detailed models, taking into account practical engineering aspects of the design. We come from an aerospace engineering backgrounds so it is easy for us to add well thought out details which will sell the concept! We do most of our work in Modo but can translate to any other platform! Our Artists are responsive and easy to work with and we try to not to have egos! Give us "both barrels" with your criticism and we'll make sure you are completely satisfied!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Layout Lighting Motion Graphics PBR Texturing Rendering Retopology Sculpting Sketching Sound Design Texture Baking Texturing Turntables UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Illustrator MODO NUKE Photoshop SolidWorks Substance Painter Vue

Daniel Q

Registered: 9 months ago

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

skills

3D Modeling Architecture Visualization Art Direction Concept Art Hard Surface Modelling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping

software

Corona Renderer HitFilm Illustrator InDesign KeyShot MARI Marvelous Designer MODO NUKE Photoshop SpeedTree Substance Painter V-Ray World Machine ZBrush

Shriekadee

Registered: 9 months ago

3D Animation graduate with a background in scenography and paid experience in VFX, illustration and graphic design, as well as mask making. I've also had art exposed in multiple galleries and have volunteering experience in illustration, game art and video editing. Currently based in Glasgow available for full-time work. I have leeway to work all over the EU as a Romanian citizen and have obtained pre-settled status in the UK. Showreel – https://vimeo.com/333953103

skills

3D Modeling Animation Architecture Visualization Color Correction Concept Art Concept Design Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sketching Storyboarding Texturing Turntables UI Design UV Mapping VFX

software

After Effects Arnold Flash Maya Mental Ray MODO Photoshop RenderMan Substance B2M Substance Painter Unity

Julio D

Registered: 10 months ago

I'm an Illustrator with emphasis on Fantasy Art and Visual Narrative, using digital painting, photography, and 3D as integrated media in the development of high-quality images for my clients. I am always looking for opportunities in movies, games, and animations. In my free time, I like to study new software to apply them to my workflow and keep me updated with the new technologies.

software

3D-Coat ArtRage Blender Daz3D Illustrator KeyShot Marvelous Designer MODO Photoshop SketchUp Substance Painter ZBrush

skills

Art Direction Concept Art Digital Painting Illustration Organic Modelling Sculpting Sketching Training

3D Artist | Freelancer | 3D Product Visualization | Rendering | Animation | Compositing B

Registered: 1 year ago

Whether You are a Startup or a Big Corporation, our mission is to help showcase Your Product and to help Your Viewers get better understanding of Your Product. More than ten years of experience in 3D | compositing. My services include the creation of 3D models and animations for the commercial advertising. Realistic 3D Product | Design | Explainer | Visualization | 3D Prototyping | Rendering | Animation I guarantee great attention to detail and on time delivery. - Realistic 3D Product Visualization | Rendering and Animation - Production of photo-realistic product renderings and animations - Automobile visualization - Interior visualization - Production of 3D content for print, advertising, games - 3D modeling low | high poly, texturing, shading, lighting, rendering - 3D animation | 3D visualization - Compositing | post production | VFX Software skills: Modo, Mari, Octane, Softimage | xsi, Redshift3D, Bmd Fusion Studio, Nuke, Davinci Resolve, Photoshop, Krita, Zbrush Available For Freelancing. Visit my portfolio at: www.db3d.de www.behance.net/danielbrok email: danielbrok@db3d.de call me: +49 (0) 5531 1270973 SKYPE: daniel-brok 3D Artist | Daniel Brok

skills

3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modelling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX

software

3D-Coat Affinity Designer MODO NUKE Octane Render Sketchfab Softimage Substance Painter ZBrush

Dmitry D

Registered: 1 year ago

3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump KeyShot Marmoset Toolbag MODO Mudbox Photoshop Quixel DDO RizomUV Substance Painter Unfold 3D V-Ray xNormal ZBrush

Vlad T. M

Registered: 1 year ago

I specialize in photorealistic product visualization. I am skilled in Blender, MODO and Octane Render

skills

3D Modeling Color Correction Lighting Post Production Rendering Shading Texturing

software

Affinity Designer After Effects Blender MARI MODO Octane Render

Vanya P

Registered: 1 year ago

Hello. I'm a 2D/3D artist . Love to make art, create digital art/concepts/characters/enviroments/illustratios I like to take requests and implement them. Finish bachelor : "Design of Children’s Environment" and master level : "Computer games" at National Academy of Arts - Sofia. My last jobs was like 3d environment artist in Ubisoft Sofia and 3D Generalist-Artist in SnapshotGames

skills

3D Modeling Concept Art Concept Design Digital Painting Illustration Retopology Texturing

software

3ds Max Anvil CryEngine Gimp KeyShot Marmoset Toolbag MODO Photoshop Substance B2M Substance Painter Unity ZBrush

Omar C

Registered: 1 year ago

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days. Skills: - Environment/Level Design in Unreal Engine / Unity - High Poly and Low Poly modelling - Digital Sculpting in Zbrush - Modular Modeling - UV Mapping & Maps Baking - Texturing with PBR Shading - Ability to prepare In-Game Assets - 3D Scans Cleanup and Game-Ready models - Assets Optimization for Mobile/VR

skills

3D Modeling Level Design Lighting PBR Texturing Retopology Texture Baking Texturing UV Mapping VR & AR

software

Marmoset Toolbag Maya MODO Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Craig C

Registered: 1 year ago

Hi I'm Craig Clark, and I've spent the last 17 years working in primarily TV and Movies specializing in hard surface modelling. I've worked on numerous high profile projects such as Blade Runner 2049, Star Wars : The Force Awakens, Star Wars : Rogue One, and Mute, as well as TV shows including Captain Scarlet and Black Mirror. Most of my work is undertaken in Modo, with occasional use of Keyshot for rendering.

skills

3D Modeling Hard Surface Modelling Rendering

software

KeyShot MODO

Charles E

Registered: 1 year ago

I am a 3D artist with a lot of experience in realtime and video game applications. I treat every project I work on as a unique challenge and focus on delivering the highest quality results possible within a reasonable time frame. I love taking a project from concept to completion, including the high and lowpoly modeling process, UVs, texturing and when applicable creating unique shaders to achieve unique visuals, a high level of technical quality and maximum performance.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing Sculpting Shading Texture Baking Texturing

software

Marmoset Toolbag MODO Photoshop Quixel DDO Softimage xNormal ZBrush

Warren M

Registered: 1 year ago

I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.

skills

3D Modeling Architecture Visualization Art Direction Concept Design Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

Fusion 360 Marvelous Designer MODO Moi3D Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush

William N

Registered: 1 year ago

I have spent my days on zbrush and substance painter. Now I want to expand and create for others.

software

3D-Coat Blender FurryBall Maya MODO Octane Render Photoshop Substance Painter Unity Unreal Engine ZBrush

skills

Organic Modelling PBR Texturing Retopology Sculpting Texturing

Zoran L

Registered: 1 year ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

objects

Anatomy Characters

industries

Fashion Film & TV Games Simulation

styles

Realistic

Hristo D

Registered: 1 year ago

Experienced 3D Technical Artist/Modeler with a demonstrated history of working in the Simulation & Training, Virtual Reality and Augmented Reality industries. Skilled in Unity, Unreal Engine, 3DS Max, Adobe Photoshop and many more.

skills

3D Modeling Animation Architecture Visualization Decimation File Conversion Hard Surface Modelling Lighting MAXScript Rendering Rigging Texture Baking Texturing UV Mapping VR & AR

software

3ds Max After Effects Blender MODO Photoshop SketchUp SpeedTree Unity Unreal Engine V-Ray xNormal ZBrush