Hire Modo Artists

Find approved freelance CG artists & studios.
Results: 64

Edgar M

Registered: 2 days ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Adam B

Registered: 3 weeks ago

We specialize in highly detailed models, taking into account practical engineering aspects of the design. We come from an aerospace engineering backgrounds so it is easy for us to add well thought out details which will sell the concept! We do most of our work in Modo but can translate to any other platform! Our Artists are responsive and easy to work with and we try to not to have egos! Give us "both barrels" with your criticism and we'll make sure you are completely satisfied!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Layout Lighting Motion Graphics PBR Texturing Rendering Retopology Sculpting Sketching Sound Design Texture Baking Texturing Turntables UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Illustrator MODO NUKE Photoshop SolidWorks Substance Painter Vue

Daniel Q

Registered: 1 month ago

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

skills

3D Modeling Architecture Visualization Art Direction Concept Art Hard Surface Modelling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping

software

Corona Renderer HitFilm Illustrator InDesign KeyShot MARI Marvelous Designer MODO NUKE Photoshop SpeedTree Substance Painter V-Ray World Machine ZBrush

Shriekadee

Registered: 1 month ago

3D Animation graduate with a background in scenography and paid experience in VFX, illustration and graphic design, as well as mask making. I've also had art exposed in multiple galleries and have volunteering experience in illustration, game art and video editing. Currently based in Glasgow available for full-time work. I have leeway to work all over the EU as a Romanian citizen and have obtained pre-settled status in the UK. Showreel – https://vimeo.com/333953103

skills

3D Modeling Animation Architecture Visualization Color Correction Concept Art Concept Design Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sketching Storyboarding Texturing Turntables UI Design UV Mapping VFX

software

After Effects Arnold Flash Maya Mental Ray MODO Photoshop RenderMan Substance B2M Substance Painter Unity

Julio D

Registered: 1 month ago

I'm an Illustrator with emphasis on Fantasy Art and Visual Narrative, using digital painting, photography, and 3D as integrated media in the development of high-quality images for my clients. I am always looking for opportunities in movies, games, and animations. In my free time, I like to study new software to apply them to my workflow and keep me updated with the new technologies.

software

3D-Coat ArtRage Blender Daz3D Illustrator KeyShot Marvelous Designer MODO Photoshop SketchUp Substance Painter ZBrush

skills

Art Direction Concept Art Digital Painting Illustration Organic Modelling Sculpting Sketching Training

Daniel B

Registered: 3 months ago

You need 3D Animation or a 3D Model or High Quality Product Renderings or some VFX work. I'd love to help You out with Your Project, If You have a question, please contact me: skype : daniel-brok if You want to check my recent work and skills, please visite my Portfolio Site: db3d.de -3D Animation and rendering -from 3d modeling/sculpting, texturing, shading, lighting to final Product Render -low and high poly modeling for animation, print or real time -creating content for realtime

skills

3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modelling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX

software

3D-Coat Affinity Designer MODO NUKE Octane Render Sketchfab Softimage Substance Painter ZBrush

Dmitry D

Registered: 4 months ago

3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump KeyShot Marmoset Toolbag MODO Mudbox Photoshop Quixel DDO RizomUV Substance Painter Unfold 3D V-Ray xNormal ZBrush

Vlad T. M

Registered: 5 months ago

I specialize in photorealistic product visualization. I am skilled in Blender, MODO and Octane Render

skills

3D Modeling Color Correction Lighting Post Production Rendering Shading Texturing

software

Affinity Designer After Effects Blender MARI MODO Octane Render

Vanya P

Registered: 6 months ago

Hello. I'm a 2D/3D artist . Love to make art, create digital art/concepts/characters/enviroments/illustratios I like to take requests and implement them. Finish bachelor : "Design of Children’s Environment" and master level : "Computer games" at National Academy of Arts - Sofia. My last jobs was like 3d environment artist in Ubisoft Sofia and 3D Generalist-Artist in SnapshotGames

skills

3D Modeling Concept Art Concept Design Digital Painting Illustration Retopology Texturing

software

3ds Max Anvil CryEngine Gimp KeyShot Marmoset Toolbag MODO Photoshop Substance B2M Substance Painter Unity ZBrush

Omar C

Registered: 6 months ago

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days. Skills: - Environment/Level Design in Unreal Engine / Unity - High Poly and Low Poly modelling - Digital Sculpting in Zbrush - Modular Modeling - UV Mapping & Maps Baking - Texturing with PBR Shading - Ability to prepare In-Game Assets - 3D Scans Cleanup and Game-Ready models - Assets Optimization for Mobile/VR

skills

3D Modeling Level Design Lighting PBR Texturing Retopology Texture Baking Texturing UV Mapping VR & AR

software

Marmoset Toolbag Maya MODO Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Craig C

Registered: 8 months ago

Hi I'm Craig Clark, and I've spent the last 17 years working in primarily TV and Movies specializing in hard surface modelling. I've worked on numerous high profile projects such as Blade Runner 2049, Star Wars : The Force Awakens, Star Wars : Rogue One, and Mute, as well as TV shows including Captain Scarlet and Black Mirror. Most of my work is undertaken in Modo, with occasional use of Keyshot for rendering.

skills

3D Modeling Hard Surface Modelling Rendering

software

KeyShot MODO

Charles E

Registered: 9 months ago

I am a 3D artist with a lot of experience in realtime and video game applications. I treat every project I work on as a unique challenge and focus on delivering the highest quality results possible within a reasonable time frame. I love taking a project from concept to completion, including the high and lowpoly modeling process, UVs, texturing and when applicable creating unique shaders to achieve unique visuals, a high level of technical quality and maximum performance.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing Sculpting Shading Texture Baking Texturing

software

Marmoset Toolbag MODO Photoshop Quixel DDO Softimage xNormal ZBrush

Warren M

Registered: 9 months ago

I'm a hard surface prop/environment artist with over 20 years of professional game development experience. I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. Then I went into freelancing! Since then I've worked for some fun projects including We Happy Few from Compulsion Games, and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.

skills

3D Modeling Architecture Visualization Art Direction Concept Design Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

Fusion 360 Marvelous Designer MODO Moi3D Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush

William N

Registered: 9 months ago

I have spent my days on zbrush and substance painter. Now I want to expand and create for others.

software

3D-Coat Blender FurryBall Maya MODO Octane Render Photoshop Substance Painter Unity Unreal Engine ZBrush

skills

Organic Modelling PBR Texturing Retopology Sculpting Texturing

Zoran L

Registered: 9 months ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

Hristo D

Registered: 10 months ago

Experienced 3D Technical Artist/Modeler with a demonstrated history of working in the Simulation & Training, Virtual Reality and Augmented Reality industries. Skilled in Unity, Unreal Engine, 3DS Max, Adobe Photoshop and many more.

skills

3D Modeling Animation Architecture Visualization Decimation File Conversion Hard Surface Modelling Lighting MAXScript Rendering Rigging Texture Baking Texturing UV Mapping VR & AR

software

3ds Max After Effects Blender MODO Photoshop SketchUp SpeedTree Unity Unreal Engine V-Ray xNormal ZBrush

Rafael U

Registered: 10 months ago

3D freelancer artist with experience on game art and modelling and texturing workflow be it PBR or hand painted.

skills

3D Modeling Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Arnold Marmoset Toolbag Maya MODO Substance B2M Substance Painter ZBrush

Maxime G

Registered: 11 months ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Lemonade3d

Registered: 1 year ago

Whatever digital content your project needs, we got you covered! We are an award-winning studio dedicated to creating beautiful and engaging animation, whether it be 2d or 3d, captivating presentations of your project, motion graphics, architectural visualization… Do you need assets for games, character design, content for VR, TV and film, or maybe 3d printing? No problem!

skills

3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Storyboarding Texturing Training Turntables UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Cinema 4D InDesign LightWave Marmoset Toolbag Marvelous Designer MODO Mudbox Octane Render Premiere Pro ZBrush

Milivoj P

Registered: 1 year ago

I'm an award-winning 3d modeler (CGChoice Award, RebusFarm Artis of the Month, 3DTotal Gallery Award, Artstation Pick, CG+ Editors Pick....) with 15 years of experience, that can not only model but also take a job from concept phase to the finished hero shot render or a 3d printed figurine. My works were published in EXPOSE 8, EXPOSE 9, EXPOSE 11, ANIMATION REPORTER MAGAZINE, HDRI 3D MAGAZINE, InCG Magazine, featured in brochures and loaders for LIGHTWAVE3D NEWTEK, AUTODESK MUDBOX ....

skills

3D Modeling 3D Printing Concept Art Hard Surface Modelling Organic Modelling Rendering Retopology Sculpting Texturing

software

Cinema 4D LightWave MODO Photoshop ZBrush