Olive M.
3D artist specialising in accurate, game-ready hard-surface models and photoreal product visualisation. I build from real-world dimensions and reference: my A320 nose landing gear was modelled to published measurements, with an LOD chain and four PBR texture sets, and presented in Unreal Engine 5. I also model furniture and props, from real-time game assets to clean catalogue-style renders. Tools: Blender, Substance 3D Painter, Unreal Engine 5, and Python. I wrote my own Blender tool to check every asset for scale, UVs, naming and triangle budgets before delivery. Open to remote projects, with clear communication and on-time delivery.
Olive M.
3D artist specialising in accurate, game-ready hard-surface models and photoreal product visualisation. I build from real-world dimensions and reference: my A320 nose landing gear was modelled to published measurements, with an LOD chain and four PBR texture sets, and presented in Unreal Engine 5. I also model furniture and props, from real-time game assets to clean catalogue-style renders. Tools: Blender, Substance 3D Painter, Unreal Engine 5, and Python. I wrote my own Blender tool to check every asset for scale, UVs, naming and triangle budgets before delivery. Open to remote projects, with clear communication and on-time delivery.
Skills
Software
