Johnathan D.
I am a 3D Environment Artist who specializes in the production of assets for real-time environments. I can reliably produce assets for modern Game Engines such as (but not limited to), UE4, Unity, and the Source Engine. I have 8 years experience with the following software packages: Blender, 3ds Max, Zbrush, Substance Designer, Substance Painter, and Photoshop. I can provide you with Procedural Materials, Hard-Surface Models, and Organic props optimized for use within a game engine.
Johnathan D.
I am a 3D Environment Artist who specializes in the production of assets for real-time environments. I can reliably produce assets for modern Game Engines such as (but not limited to), UE4, Unity, and the Source Engine. I have 8 years experience with the following software packages: Blender, 3ds Max, Zbrush, Substance Designer, Substance Painter, and Photoshop. I can provide you with Procedural Materials, Hard-Surface Models, and Organic props optimized for use within a game engine.
Skills

Zbrush
Metashape
Blender
Quixel Megascans
Marmoset Toolbag
Substance 3D Painter
Photoshop
3ds Max
Quixel Mixer
Substance 3D Designer