Mohammad S.
3D artist working in product visualisation and game art since 2019. Lead Artist at Red Blue Pixel Studio, texture artist on an animated feature, currently Production Manager at Skibidy Entertainment. I build two things: photoreal product renders and animation for brands, and optimised, engine-tested assets for game teams. Blender, Maya, ZBrush, Substance Painter, KeyShot, V-Ray. Studio-trained, which mostly means I hit deadlines and ask the awkward questions before starting rather than after. Every order 5.0 so far. I reply within the hour.
Mohammad S.
3D artist working in product visualisation and game art since 2019. Lead Artist at Red Blue Pixel Studio, texture artist on an animated feature, currently Production Manager at Skibidy Entertainment. I build two things: photoreal product renders and animation for brands, and optimised, engine-tested assets for game teams. Blender, Maya, ZBrush, Substance Painter, KeyShot, V-Ray. Studio-trained, which mostly means I hit deadlines and ask the awkward questions before starting rather than after. Every order 5.0 so far. I reply within the hour.
