Marco M.
3D Generalist and Unreal Engine Authorized Instructor specialising in real-time cinematics, environment creation, and product and automotive visualisation. He works with Unreal Engine 5’s Sequencer, camera animation, Control Rig, Blueprints and Niagara to create cinematic sequences and interactive visuals. His experience spans scene layout, lighting, rigging, materials, optimisation and final editing and colour grading. Marco’s background includes work with Gold Creek VR, Eldritch Forge and freelance clients. He also uses Blender, Houdini, EmberGen and DaVinci Resolve across his production workflow.
Marco M.
3D Generalist and Unreal Engine Authorized Instructor specialising in real-time cinematics, environment creation, and product and automotive visualisation. He works with Unreal Engine 5’s Sequencer, camera animation, Control Rig, Blueprints and Niagara to create cinematic sequences and interactive visuals. His experience spans scene layout, lighting, rigging, materials, optimisation and final editing and colour grading. Marco’s background includes work with Gold Creek VR, Eldritch Forge and freelance clients. He also uses Blender, Houdini, EmberGen and DaVinci Resolve across his production workflow.
Skills
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Animation
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Camera Tracking
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Cinematics
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Lighting
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Look Development
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Physically Based Rendering
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Rendering
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Rigging
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VFX
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Video Editing
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Virtual Production
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3D Modeling
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AAA
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Cloth Simulation
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Ray Tracing
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Full Art Process
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LookDev
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Particle Effects
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Art Direction
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3D Animation
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Environment Design
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Sound Design
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PBR Texturing
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Shading
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Color Grading
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Color Correction
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Texturing
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Motion Graphics
Software
