Tunc T.
Freelance 3D Environment & Prop Artist based in the UK. I specialize in hard-surface asset creation, optimized quad topology, clean UV unwrapping, and PBR workflows using Substance 3D Painter and Blender. Experienced in producing production-ready assets for game engines, including Unreal Engine, and high-detail product visualization.
Tunc T.
Freelance 3D Environment & Prop Artist based in the UK. I specialize in hard-surface asset creation, optimized quad topology, clean UV unwrapping, and PBR workflows using Substance 3D Painter and Blender. Experienced in producing production-ready assets for game engines, including Unreal Engine, and high-detail product visualization.
