Deus Robotica
With over 8+ years of experience, I'm an expert at deconstructing complex creative visions into deterministic runtime systems, specializing in deep engine-layer profiling, real-time mesh/texture atlasing, and building modular animation networks. Essentially, I help streamline how art is made and put into a real-time environment (aka Game). I'm a deeply collaborative leader with a "build and play often" mentality, adept at managing external co-development partners, authoring exhaustive technical blueprints, and scaling performance targets across heavily constrained multi-platform layers, like Mobile VR (Quest & Pico)
Deus Robotica
With over 8+ years of experience, I'm an expert at deconstructing complex creative visions into deterministic runtime systems, specializing in deep engine-layer profiling, real-time mesh/texture atlasing, and building modular animation networks. Essentially, I help streamline how art is made and put into a real-time environment (aka Game). I'm a deeply collaborative leader with a "build and play often" mentality, adept at managing external co-development partners, authoring exhaustive technical blueprints, and scaling performance targets across heavily constrained multi-platform layers, like Mobile VR (Quest & Pico)
Skills
Software
