Stefan I.
I'm a Technical Artist and Creative Director with nearly 20 years of experience in game development and real-time 3D. I've worked across technical art, environment art, level design, lighting, optimisation, production and team leadership, with deep experience in Unreal Engine and Unity. Throughout my career, I've helped build and ship projects, develop efficient art pipelines, solve complex technical challenges and lead multidisciplinary teams. More recently, I've been exploring AI-powered tools and workflows that combine my technical, artistic and production experience to make content creation faster and more accessible.
Stefan I.
I'm a Technical Artist and Creative Director with nearly 20 years of experience in game development and real-time 3D. I've worked across technical art, environment art, level design, lighting, optimisation, production and team leadership, with deep experience in Unreal Engine and Unity. Throughout my career, I've helped build and ship projects, develop efficient art pipelines, solve complex technical challenges and lead multidisciplinary teams. More recently, I've been exploring AI-powered tools and workflows that combine my technical, artistic and production experience to make content creation faster and more accessible.
Skills
