M U.
I'm a Senior 3D Artist with over 9 years of professional experience creating high-quality 3D assets, environments, and visualizations for games, real-time applications, architecture, and product marketing. Throughout my career, I've worked with studios, agencies, and international clients, delivering projects that combine artistic quality with technical optimization. My expertise includes 3D modeling, environment design, hard surface modeling, product visualization, architectural interiors and exteriors, UV mapping, PBR texturing, lighting, rendering, and asset optimization for real-time engines. I create game-ready assets with clean topology, efficient UV layouts, and optimized polygon counts while maintaining visual fidelity. I work confidently with Blender, 3ds Max, Maya, Substance Painter, Substance Designer, Photoshop, ZBrush, Unreal Engine, Unity, V-Ray, and other industry-standard tools. Whether the project requires photorealistic renders, stylized assets, VR/AR content, or interactive real-time environments, I adapt my workflow to meet production requirements and deadlines. Over the years, I've contributed to projects across gaming, e-commerce, interior design, exhibitions, and product development. I enjoy solving creative and technical challenges, transforming concepts into polished 3D experiences that are both visually compelling and production-ready. I believe successful collaboration comes from clear communication, attention to detail, and consistency. My goal is to deliver work that not only meets expectations but also helps clients achieve their creative and commercial objectives. Whether you need a single asset, a complete environment, or long-term production support, I'm committed to producing professional results on time and with a strong focus on quality.
M U.
I'm a Senior 3D Artist with over 9 years of professional experience creating high-quality 3D assets, environments, and visualizations for games, real-time applications, architecture, and product marketing. Throughout my career, I've worked with studios, agencies, and international clients, delivering projects that combine artistic quality with technical optimization. My expertise includes 3D modeling, environment design, hard surface modeling, product visualization, architectural interiors and exteriors, UV mapping, PBR texturing, lighting, rendering, and asset optimization for real-time engines. I create game-ready assets with clean topology, efficient UV layouts, and optimized polygon counts while maintaining visual fidelity. I work confidently with Blender, 3ds Max, Maya, Substance Painter, Substance Designer, Photoshop, ZBrush, Unreal Engine, Unity, V-Ray, and other industry-standard tools. Whether the project requires photorealistic renders, stylized assets, VR/AR content, or interactive real-time environments, I adapt my workflow to meet production requirements and deadlines. Over the years, I've contributed to projects across gaming, e-commerce, interior design, exhibitions, and product development. I enjoy solving creative and technical challenges, transforming concepts into polished 3D experiences that are both visually compelling and production-ready. I believe successful collaboration comes from clear communication, attention to detail, and consistency. My goal is to deliver work that not only meets expectations but also helps clients achieve their creative and commercial objectives. Whether you need a single asset, a complete environment, or long-term production support, I'm committed to producing professional results on time and with a strong focus on quality.
Skills
Software
