Natalia B.
3D Character Artist | Stylized Specialist 3D Artist with a focus on stylized character development for games. My expertise spans the full production pipeline, including sculpting, modeling, texturing and integration in Unreal Engine for characters and props. Technical Toolkit: ZBrush, Maya, Substance Painter, Marmoset, Unreal Engine (UGS, Perforce), Marvelous Designer. I thrive in collaborative environments and love solving complex technical challenges to bring unique characters to life
Natalia B.
3D Character Artist | Stylized Specialist 3D Artist with a focus on stylized character development for games. My expertise spans the full production pipeline, including sculpting, modeling, texturing and integration in Unreal Engine for characters and props. Technical Toolkit: ZBrush, Maya, Substance Painter, Marmoset, Unreal Engine (UGS, Perforce), Marvelous Designer. I thrive in collaborative environments and love solving complex technical challenges to bring unique characters to life
Skills
