Leonid K.
Material & Texturing Artist with over 14 years in game development, specializing in photorealistic PBR shading, procedural material creation, and non-destructive Substance Designer/Painter workflows. Currently Lead 3D Artist, focused on pipeline development, team mentoring, and cross-disciplinary collaboration. Passionate about scalable material systems and real-time look development.
Leonid K.
Material & Texturing Artist with over 14 years in game development, specializing in photorealistic PBR shading, procedural material creation, and non-destructive Substance Designer/Painter workflows. Currently Lead 3D Artist, focused on pipeline development, team mentoring, and cross-disciplinary collaboration. Passionate about scalable material systems and real-time look development.
