Joshua M.
Character Artist specializing in dark fantasy characters, and complex hard-surface armor pipelines. I deliver production-ready assets fully optimized for AAA/AA games. Core Pipeline & Expertise: * High-fidelity organic sculpting and intricate armor modeling * Clean game-ready retopology, tight UV layouts, and artifact-free map baking * Advanced PBR texturing with realistic material wear and tear * Efficient integration into modern render pipelines Software Stack: Blender, Photoshop, Substance Painter, Unreal Engine 5.
Joshua M.
Character Artist specializing in dark fantasy characters, and complex hard-surface armor pipelines. I deliver production-ready assets fully optimized for AAA/AA games. Core Pipeline & Expertise: * High-fidelity organic sculpting and intricate armor modeling * Clean game-ready retopology, tight UV layouts, and artifact-free map baking * Advanced PBR texturing with realistic material wear and tear * Efficient integration into modern render pipelines Software Stack: Blender, Photoshop, Substance Painter, Unreal Engine 5.
Skills
