Ibtesam S.
Unreal Engine Cinematic Level Artist with 6 years of experience building detailed environments and cinematic sequences. Specializing in scene dressing, lighting, material systems, and camera animation. Work with provided or library assets to deliver production-ready scenes. Core expertise: Nanite, PCG, Lumen, MegaLights, Substrate materials, cinematic camera animation in Sequencer, and high-quality output through Movie Render Queue. Creator of Ultra Hybrid Toon Shader, a commercially released post-process material for Unreal Engine, available on Fab. Open to high-end game development, cinematic visualization, previz, and virtual production roles.
Ibtesam S.
Unreal Engine Cinematic Level Artist with 6 years of experience building detailed environments and cinematic sequences. Specializing in scene dressing, lighting, material systems, and camera animation. Work with provided or library assets to deliver production-ready scenes. Core expertise: Nanite, PCG, Lumen, MegaLights, Substrate materials, cinematic camera animation in Sequencer, and high-quality output through Movie Render Queue. Creator of Ultra Hybrid Toon Shader, a commercially released post-process material for Unreal Engine, available on Fab. Open to high-end game development, cinematic visualization, previz, and virtual production roles.
