Ibtesam S.
Unreal Engine artist with 6+ years of experience in scene dressing, materials, lighting, and high-quality rendering, plus credited work spanning both games and film. Now positioning that background specifically toward lighting and LookDev work. Creator of Ultra Hybrid Toon Shader, a commercially released post-process material for Unreal Engine, available on Fab. Open to remote lighting and LookDev roles in AAA games and film.
Ibtesam S.
Unreal Engine artist with 6+ years of experience in scene dressing, materials, lighting, and high-quality rendering, plus credited work spanning both games and film. Now positioning that background specifically toward lighting and LookDev work. Creator of Ultra Hybrid Toon Shader, a commercially released post-process material for Unreal Engine, available on Fab. Open to remote lighting and LookDev roles in AAA games and film.
