Hala E.
Hi, I'm Hala — a 3D generalist and VFX artist specializing in sculpting, texturing, lighting, and simulation-driven effects. My core focus is cinematic VFX: smoke, fire, and fluid dynamics built in Houdini, paired with character and creature sculpting for a polished, film-quality finish. I work across Blender, Houdini, Unreal Engine, Maya, ZBrush, Substance Painter, and Marvelous Designer, and I'm comfortable owning a shot end-to-end — from initial sculpt through simulation, texturing, lighting, and final render. Open to collaborating on film, television, and high-end CGI projects, especially work involving simulation or product/character-driven visuals.
Hala E.
Hi, I'm Hala — a 3D generalist and VFX artist specializing in sculpting, texturing, lighting, and simulation-driven effects. My core focus is cinematic VFX: smoke, fire, and fluid dynamics built in Houdini, paired with character and creature sculpting for a polished, film-quality finish. I work across Blender, Houdini, Unreal Engine, Maya, ZBrush, Substance Painter, and Marvelous Designer, and I'm comfortable owning a shot end-to-end — from initial sculpt through simulation, texturing, lighting, and final render. Open to collaborating on film, television, and high-end CGI projects, especially work involving simulation or product/character-driven visuals.
