Tina P.
I’m a 3D Artist with 5+ years of experience creating game-ready characters for AAA games and film. My core expertise includes facial textures, retopology, expression modeling, PBR workflows, UV mapping, and real-time optimization, creating realistic digital doubles and scanned assets that are both high-quality and production-ready. I also have working knowledge of Unreal Engine, Metahuman Creator, Marvelous Designer, and XGen Hair, and I enjoy learning new tools and techniques to grow my skill set. I’m set up for remote work and open to contract or full-time opportunities, with occasional travel if needed.
Tina P.
I’m a 3D Artist with 5+ years of experience creating game-ready characters for AAA games and film. My core expertise includes facial textures, retopology, expression modeling, PBR workflows, UV mapping, and real-time optimization, creating realistic digital doubles and scanned assets that are both high-quality and production-ready. I also have working knowledge of Unreal Engine, Metahuman Creator, Marvelous Designer, and XGen Hair, and I enjoy learning new tools and techniques to grow my skill set. I’m set up for remote work and open to contract or full-time opportunities, with occasional travel if needed.
Skills
