Luca G.
Licensed Architect and 3D CGI Artist with over 15 years of experience in high-end visualization, technical hard-surface modeling, and spatial design. My core workflow is centered around the Blender ecosystem for layout preparation, asset optimization, and clean polygonal topology (Sub-D / Quad modeling). I rely on Octane and Cycles for photorealistic architectural and product rendering, and I manage asset integration, lighting setups, and cinematic sequencing inside Unreal Engine 5 for real-time and interactive environments. Experienced in translating complex technical blueprints, layouts, and product designs into optimized, production-ready 3D assets while ensuring strict geometric accuracy under tight deadlines. Fully available for remote freelance B2B collaborations.
Luca G.
Licensed Architect and 3D CGI Artist with over 15 years of experience in high-end visualization, technical hard-surface modeling, and spatial design. My core workflow is centered around the Blender ecosystem for layout preparation, asset optimization, and clean polygonal topology (Sub-D / Quad modeling). I rely on Octane and Cycles for photorealistic architectural and product rendering, and I manage asset integration, lighting setups, and cinematic sequencing inside Unreal Engine 5 for real-time and interactive environments. Experienced in translating complex technical blueprints, layouts, and product designs into optimized, production-ready 3D assets while ensuring strict geometric accuracy under tight deadlines. Fully available for remote freelance B2B collaborations.
Skills

3ds Max
Affinity Photo
ArchiCAD
Blender
DaVinci Resolve
Octane Render
Unreal Engine
VRay