David P.
Resourceful and detail-oriented Character Rigger with actively studying rigging and creating keyframe animations using animation principles, dynamics, blend shapes as well as creating game rig. I have experience with advanced skeleton and mGear, integrating animations into UE4-5 editor, retargeting&cleaning mocaps as well as work experience with Python/MEL.
David P.
Resourceful and detail-oriented Character Rigger with actively studying rigging and creating keyframe animations using animation principles, dynamics, blend shapes as well as creating game rig. I have experience with advanced skeleton and mGear, integrating animations into UE4-5 editor, retargeting&cleaning mocaps as well as work experience with Python/MEL.

Unreal Engine
Redshift
Substance 3D Painter
Houdini
Zbrush
Arnold
Maya
Xgen
Blackmagic Fusion
Python