I am a full-time freelance 3D Artist specialized in Hard Surface modeling with an emphasis on high-quality production models for commercials, films, cinematics, and product visualization. I've modeled cars, sci-fi vehicles, concept-based models, and mechanical structures. My workflow is quad-based and optimized for subdivision. With a diploma in 3D Animation & Game Design, I'm eager to start working and meet any demand that you may have.
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