Laura M.
■ Senior 3D Environment and Level Artist for Video Games and Architecture, worked on 3 shipped titles and 50+ architecture projects on multiple platforms (PC, Playstation, XBox, HTC Vive...) ■ 8+ years of industry experience in 3D real time production (games and real-estate virtual visits) ■ Worked on games with strong IPs (Games Workshop, White Wolf, Lovecraft) • Skills : - 3D Modeling (highpoly/lowpoly, modular kits, hero props, blocking to polish...) - Texturing (PBR, tileable textures, trim sheets, vertex paint, texel density, texture atlases) - Intégration (naming conventions, shaders and materials creation) - Level Art (environment storytelling, gamer experience, composition) - Optimization (LODs, drawcalls) • Softwares : - Autodesk 3DS Max - ZBrush - Substance Painter - Adobe Photoshop - Unreal Engine 4 & 5 - Gaea / World Machine
Laura M.
■ Senior 3D Environment and Level Artist for Video Games and Architecture, worked on 3 shipped titles and 50+ architecture projects on multiple platforms (PC, Playstation, XBox, HTC Vive...) ■ 8+ years of industry experience in 3D real time production (games and real-estate virtual visits) ■ Worked on games with strong IPs (Games Workshop, White Wolf, Lovecraft) • Skills : - 3D Modeling (highpoly/lowpoly, modular kits, hero props, blocking to polish...) - Texturing (PBR, tileable textures, trim sheets, vertex paint, texel density, texture atlases) - Intégration (naming conventions, shaders and materials creation) - Level Art (environment storytelling, gamer experience, composition) - Optimization (LODs, drawcalls) • Softwares : - Autodesk 3DS Max - ZBrush - Substance Painter - Adobe Photoshop - Unreal Engine 4 & 5 - Gaea / World Machine
Skills
