Milos N.
With over 10 years of experience in animation, I’ve worked across 2D/3D animation, cinematics, and interactive content, and for the last two years, I have also delved into the game development area. My main tool is Unreal Engine, and I focus on producing visuals that are both functional and visually strong. Projects I’ve contributed to include cinematic sequences, games, commercials, and explainer videos. As I’m often looking for challenging projects, I tend to take on multiple roles - creative direction, hands-on animation, and solving technical challenges. Teaching Unreal Engine has also helped me stay up to date and explain complex workflows in a clear way. Lighting, composition, and visual clarity are areas I pay close attention to and feel most confident in. I look for projects with a clear creative vision where I can be involved in both the technical and artistic side of production.
Milos N.
With over 10 years of experience in animation, I’ve worked across 2D/3D animation, cinematics, and interactive content, and for the last two years, I have also delved into the game development area. My main tool is Unreal Engine, and I focus on producing visuals that are both functional and visually strong. Projects I’ve contributed to include cinematic sequences, games, commercials, and explainer videos. As I’m often looking for challenging projects, I tend to take on multiple roles - creative direction, hands-on animation, and solving technical challenges. Teaching Unreal Engine has also helped me stay up to date and explain complex workflows in a clear way. Lighting, composition, and visual clarity are areas I pay close attention to and feel most confident in. I look for projects with a clear creative vision where I can be involved in both the technical and artistic side of production.
Skills
