Guilherme V.
I am a 3D modeler specialized in low poly assets and isometric scenes. I create clean, optimized, and visually appealing 3D models for games, apps, and visual projects. My focus is on stylized environments, small scenes, and assets that are both lightweight and well-structured. What I can do for you: Low poly 3D models Isometric scenes (rooms, cities, environments) Game-ready assets Clean topology and optimized meshes Basic texturing and lighting I work mainly with Blender and Autodesk Maya, and I always aim to deliver organized files, clear communication, and consistent results.
Guilherme V.
I am a 3D modeler specialized in low poly assets and isometric scenes. I create clean, optimized, and visually appealing 3D models for games, apps, and visual projects. My focus is on stylized environments, small scenes, and assets that are both lightweight and well-structured. What I can do for you: Low poly 3D models Isometric scenes (rooms, cities, environments) Game-ready assets Clean topology and optimized meshes Basic texturing and lighting I work mainly with Blender and Autodesk Maya, and I always aim to deliver organized files, clear communication, and consistent results.
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