Marcelo A.
Versatile 3D & Technical Artist with over 7 years of professional experience crafting high-fidelity, performance-optimized 3D environments, real-time assets, and interactive spatial experiences. Originally trained as an Architect, I bring a strong foundational understanding of blueprints, spatial proportions, structural accuracy, and real-world infrastructure to digital scenery creation. Proven expertise in end-to-end asset pipelines using Blender, 3ds Max, Substance Painter, Adobe Suite, Unity, and Unreal Engine, with a core focus on environment modeling, custom shaders, and strict technical optimization (LODs, UV layout, atlas texturing).
Marcelo A.
Versatile 3D & Technical Artist with over 7 years of professional experience crafting high-fidelity, performance-optimized 3D environments, real-time assets, and interactive spatial experiences. Originally trained as an Architect, I bring a strong foundational understanding of blueprints, spatial proportions, structural accuracy, and real-world infrastructure to digital scenery creation. Proven expertise in end-to-end asset pipelines using Blender, 3ds Max, Substance Painter, Adobe Suite, Unity, and Unreal Engine, with a core focus on environment modeling, custom shaders, and strict technical optimization (LODs, UV layout, atlas texturing).
Skills
