Artem G.
Experienced 3D Weapon and Hard Surface Artist with over 5 years in game development, contributing to AAA and AA titles such as Call of Duty, Sniper Ghost Warrior Contracts 2, Generation Zero, Off The Grid, and Shatterline. Skilled in the complete asset pipeline — from high poly and low poly modeling to retopology, UVs, baking, and PBR texturing. Proficient in Blender, ZBrush, Fusion 360, Plasticity, and Substance Painter. Passionate about crafting realistic, functional weapons and hard surface assets that enhance player immersion and visual fidelity.
Artem G.
Experienced 3D Weapon and Hard Surface Artist with over 5 years in game development, contributing to AAA and AA titles such as Call of Duty, Sniper Ghost Warrior Contracts 2, Generation Zero, Off The Grid, and Shatterline. Skilled in the complete asset pipeline — from high poly and low poly modeling to retopology, UVs, baking, and PBR texturing. Proficient in Blender, ZBrush, Fusion 360, Plasticity, and Substance Painter. Passionate about crafting realistic, functional weapons and hard surface assets that enhance player immersion and visual fidelity.

Zbrush
Fusion 360
RizomUV
Blender
Marmoset Toolbag
Substance 3D Painter