Quinnie C.
I’m a 3D Animator specializing in gameplay animation, with experience in cinematic animation and TV animation. I have worked with international teams remotely, including Pixel Zoo Animation (Australia), Bandai Namco Studio Singapore, and VR/XR game productions for Japan XR Center. My strengths are character animation and rigging in Maya, with a strong understanding of the animation pipeline from rigging and keyframe animation through to implementation and optimization in Unity. I’m comfortable collaborating with artists, technical artists, and engineers, working within established pipelines, and delivering animation that balances strong movement and performance with technical requirements.
Quinnie C.
I’m a 3D Animator specializing in gameplay animation, with experience in cinematic animation and TV animation. I have worked with international teams remotely, including Pixel Zoo Animation (Australia), Bandai Namco Studio Singapore, and VR/XR game productions for Japan XR Center. My strengths are character animation and rigging in Maya, with a strong understanding of the animation pipeline from rigging and keyframe animation through to implementation and optimization in Unity. I’m comfortable collaborating with artists, technical artists, and engineers, working within established pipelines, and delivering animation that balances strong movement and performance with technical requirements.
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